The video offers a retrospective review of the 2017 title, Assassin’s Creed Origins, focusing on its legacy as the game that successfully transitioned the franchise into an action RPG, while also highlighting the design flaws that became endemic to later installments.
The Good: Undeniable Strengths Feature Assessment Details The World The Star of the Show Ancient Egypt is praised as an aged-well, visually stunning, and historically rich open-world setting. Protagonist Top-Tier AC Hero Bayek of Siwa is lauded as one of the most engaging and well-performed characters in the entire series, elevating an otherwise simple revenge plot. The Bad: Design Flaws & Pacing Issues
- The Leveling Grind: The mandatory and frequent need to stop main missions and complete “laborious side content” to meet level requirements is cited as the game’s most frustrating flaw.
- Flawed Exploration: The open world is undermined by “formulaic Ubisoft design,” specifically the over-abundance of question marks on the HUD, which removes the organic discovery that makes an open world feel truly engaging.
- Uneven Story Pacing: The core narrative, while featuring interesting themes and characters, suffers from a heavy drag in the middle section and a rushed conclusion.
Final Verdict
While Assassin’s Creed Origins is ultimately considered a very good game that rescued the franchise, revisiting it reveals the design problems—chiefly the forced grind and mapped-out exploration—that would ultimately cause major frustration in Odyssey and Valhalla.